Rendering Realistic Sound in Computer Animation

FastBEM Acoustics® Helps Researchers at Cornell University Develop an Innovative Computational and Physically Based Approach for Rendering Realistic Sound in Computer Animation

(Courtesy: Professor Doug James, Cornell University)

(Click on the images to go to Professor James' website to watch the videos and hear the sounds!)

In this breakthrough research, the group led by Professor Doug James at Cornell University developed an efficient computational and physically based approach for synthesizing realistic sound from thin-shell structures undergoing nonlinear vibrations. The group applied their advanced codes in predicting the dynamic responses of thin shells and the FastBEM Acoustics® code from ACR in pre-computing the acoustic fields, together with their innovative far-field acoustic transfer maps, in order to generate realistic sound in computer animation based on the physics. Click the images above to visit Professor James' website to watch the videos and hear the computed sound of rumbling trash cans and plastic bottles, crashing cymbals, noisy sheet metal objects, and broken glasses!

You can also go to You Tube to watch the video and hear the computed sound.